#ifndef INLOBBYCLIENTS_H
#define INLOBBYCLIENTS_H
#include <map>
#include <string>
#include "RakNetTypes.h"
#include "GameMessageId.h"
#include "inLobbyClients.h"

typedef std::map<RakNet::SystemAddress,GameMessageId>::iterator InLobbyClientsIterator;
class InLobbyClients{
public:
	std::map<std::string,RakNet::SystemAddress> playersNames;
	std::map<RakNet::SystemAddress,GameMessageId> connections;
};
#endif